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Subject:   Traveller-digest V1996 #222
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Traveller-digest            Monday, 8 July 1996        Volume 1996 : Number 222

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: Exactly what do EMPs affect?
         2. Re: Hand Computers
         3. Errata
         4. Re: Errata
         5. SmartCards, Street Index, Sensors, and Fighter Tactics (long)
         6. Re: Hand Computers
         7. Re: Hand Computers
         8. Re: Exactly what do EMPs affect?
         9. EMPs
        10. Re: Death of Literacy
        11. Re: Death of Literacy
        12. Re: Missiles (was Re: Traveller Small Craft/Fighters)
        13. Re: Miscellaneous thoughts
        14. Re: Traveller-digest V1996 #190
        15. Re: Deckplans
        16. Re: various topics
        17. Myomer Was: Re: Hand Computers

----------------------------------------------------------------------

From: Larry Hadley <lhadley@knet.knet.flemingc.on.ca>
Date: Sun, 7 Jul 1996 23:21:13 -0400 (EDT)
Subject: Re: Exactly what do EMPs affect?

On Mon, 8 Jul 1996, James Lindsay wrote:

> What exactly do EMPs affect?  What components on a starship (commercial or
> military) would be subject to their effects?  Would a defense against a

   Anything electronic, fiber-optic computers would be immune. (Thus their
wide-spread use in military ships)

> certain level of EMP not be sufficient to defend against a much stronger
> pulse?  How well do EMPs propagate through vacuum?  Through an atmosphere
> (I thought an EMP was a product of *atmospheric ionization* during a
> nuclear explosion)?  Why is the sky blue?

  EMP is a direct result of nuclear activity, like the radiation. In fact
it IS radiation. ;-)  Not sure how effective shielding is, some of this
stuff is pretty heavily classified by the DoD.

  EMP will propogate like any other EM, using the inverse square law.

- -- DLH "Warhammer"                           lhadley@knet.flemingc.on.ca
   Traveller stuff for sale/trade.
   http://www.knet.flemingc.on.ca/~lhadley/Profile.html

"...I do my job the best way I know. I'll keep on doing that. If somebody
gets killed, OK. Nobody lives forever, and I don't have any friends on the
other end of the muzzle"
  - Danny Pritchard



------------------------------

From: Larry Hadley <lhadley@knet.knet.flemingc.on.ca>
Date: Sun, 7 Jul 1996 23:24:16 -0400 (EDT)
Subject: Re: Hand Computers

On Sun, 7 Jul 1996, Derek Stanley wrote:
> Joe Walsh wrote:
> > >    Myomers. Electricity makes them contract just like muscles.
> > 
> > Thanks for posting that.  I learn something new every day. :)
> 
> Myomer's were the basic technological unit that made Battle Mech's 
> possible in Mechwarrior.  I don't beleive that they really exist, they 
> may though.

   They exist, but there are problems. Future prostheses will use these
extensively, for obvious reasons.

- -- DLH "Warhammer"                           lhadley@knet.flemingc.on.ca
   Traveller stuff for sale/trade.
   http://www.knet.flemingc.on.ca/~lhadley/Profile.html

"...I do my job the best way I know. I'll keep on doing that. If somebody
gets killed, OK. Nobody lives forever, and I don't have any friends on the
other end of the muzzle"
  - Danny Pritchard



------------------------------

From: Larry Hadley <lhadley@knet.knet.flemingc.on.ca>
Date: Sun, 7 Jul 1996 23:34:42 -0400 (EDT)
Subject: Errata

Here's an errata item for the tank I listed earlier, I just discovered
some errata for FF&S <g>

The only weapon affected is the pintel plasma weapon, here's the fixed
stats:

SR 60m, DV 19, Pen 1-2-10, PV 7-4-0, ROF 188

Speaking of errata, some of you people trying to reproduce the space
missiles in the back of FF&S will be glad to know there are some fixes.

The TL11-12 500kt warhead is .388kl/t, not .4kl/t

EAPlaC fuel consumption is 0.3, not 0.225

Changes to the table using these corrections:

Scratch the TL8 missile: it doesn't exist.
The TL12 SIM missile has a rating of 9/9 (instead of 8/8)
The TL14 SIM missile has a rating of 7/7 (instead of 8/8)


- -- DLH "Warhammer"                           lhadley@knet.flemingc.on.ca
   Traveller stuff for sale/trade.
   http://www.knet.flemingc.on.ca/~lhadley/Profile.html

"...I do my job the best way I know. I'll keep on doing that. If somebody
gets killed, OK. Nobody lives forever, and I don't have any friends on the
other end of the muzzle"
  - Danny Pritchard


------------------------------

From: Larry Hadley <lhadley@knet.knet.flemingc.on.ca>
Date: Mon, 8 Jul 1996 00:18:52 -0400 (EDT)
Subject: Re: Errata

On Sun, 7 Jul 1996, Larry Hadley wrote:
> 
> The only weapon affected is the pintel plasma weapon, here's the fixed
> stats:
> 
> SR 60m, DV 19, Pen 1-2-10, PV 7-4-0, ROF 188
 
  Grrr, of course change the PV's to 19-9-1.

- -- DLH "Warhammer"                           lhadley@knet.flemingc.on.ca
   Traveller stuff for sale/trade.
   http://www.knet.flemingc.on.ca/~lhadley/Profile.html

"...I do my job the best way I know. I'll keep on doing that. If somebody
gets killed, OK. Nobody lives forever, and I don't have any friends on the
other end of the muzzle"
  - Danny Pritchard



------------------------------

From: "David C.. Broussard" <broussa@connecti.com>
Date: Sun, 7 Jul 1996 23:24:20 -0500
Subject: SmartCards, Street Index, Sensors, and Fighter Tactics (long)

OK, three things to talk about, so...

1)  SmartCards.  Down in Australia, MasterCard has rolled out a thing
called SmartCard(tm).  It is something like a debit card, but it is
supposed to have an on-board CPU to let you make debit purchases without
having to query the bank.

2)  Street index.  In Shadowrun, they modify price via the street index
some things are cheaper on the street, some more expensive.  Additionally,
they have an availability rating.  It is the target number a player has to
roll to be able to purchase the item (along with a time frame (e.g.)
Availability 4, 3 Days).  One of the best parts is that in character
generation, a player cannot acquire an item of higher than a 6
availability.

3)  I was working on some ship designs (fighter craft of course), and I
noticed that the listed values in the SSDS for electronics do not match
what I compute for a smaller package.  I also noticed that the PEMS arrays
need a certain hull length (BEFORE configuration modifications) meaning
that the std civilian package would not work on any ship less than 300
tons (Antenna Diameter is 20).  Are we going to drop this?  Lastly the
power requirements seem to be all out of whack, along with size and
weight.

I created a Standard Military Small Craft Package (Only TL-12 right now)
it contains:
                                                    Wt           Vol      
    Area           Power           Price
2 x 30 Megameter Radio          .04            .02            20          
    2                    .06
2 x 300 Mm Maser Commo      .24            .12            2               
 .6                   .112
1 x 300 Mm Laser Commo       .056           .028          1               
 .15                 .056
2 x 60 Mm Active EMS *        10              5              10           
   12.5               10
2 x  180 Mm Ladar                    10              5               5    
            5                    50
1 x 60 Mm PEMS**                  1.2            .6              2        
        .06                 1.2
2 x fib Computers                      6.4           32             --    
            16                  12
Totals                                         24.936     42.768      40  
             36.31             73.428

* power for 1 only
** fixed array

Am I missing some errata about size weight and prices.  
I did not include 
1 x 30 Mm EMS Jammer          4.4             2.2            .44          
   22                  8.8
as it drew too much power.

I did design an external pod for use on a space craft.  It comes in two
varieties (Fuel Cell and Batteries).

Area Jammer Pod (1hour duration)
45 Mm Radius (Standard Area Jammer)
                       Vol        Wt            Price
Fuel Cell       41.85     46.035       16.74
Batteries       21.6       38.61        16.2675

15 Mm Radius (1 hex only)
                       Vol        Wt            Price
Fuel Cell       13.95     15.345       5.88
Batteries       7.2         12.87         5.4225  (Incidentally this would
fit on a std missile launch rail)

3 Mm Radius (less than 1 hex)
                       Vol        Wt            Price
Fuel Cell       2.79        3.069        1.116
Batteries       1.44       2.574         .0845

The weight is + 10% of components for the Shell.  I figure the batteries
could be recharged from excess power from the small craft until needed,
then it could be dropped from the craft with the momentum of the craft,
which could then hide behind it using it as a shield.  If a formation was
using them, they could switch on/off on various turns.

Do we have any designs for larger than standard missiles?

Lastly what is the duration of a standard missile, and could a fighter
mount them with "docking rings" for a .5 ton craft?  This would enable the
mounting of other types of ordnance (larger missiles) by mounting less
total ordnance but the same Td.

Also small craft might mount even smaller weapons then the standard ship
lasers if they are meant to fight either smaller craft, or
interface/ground troops.  IIRC, the Victrix or was it Fury mounted a
Plasma Cannon.  And does 40 armour seem a little high.  Maybe for
performance reasons we could use only 10-20.  After all if a 20 ton
fighter gets hit by a Ship Laser it is most likely toast, so it needs to
make sure it isn't hit.

DCB
- -- 
David C. Broussard (broussa@connecti.com)  
Home page: http://www.connecti.com/~broussa/
- -----------------------------------------------------------------
The opinions represented herein are the sole responsibility of
the proclaimer, and should not be interpreted as dogma, doctrine
philosophy, or anything else other than blabber.  However, if you
REALLY like it, then gimme a dollar!
- -----------------------------------------------------------------

------------------------------

From: Darryl Adams <dtadams@ar.ar.com.au>
Date: Mon, 8 Jul 1996 17:23:47 +1000
Subject: Re: Hand Computers

On Sun, 7 Jul 1996, James Lindsay wrote:

> On Sun, 7 Jul 1996 13:16:04 -0500 (CDT), Joe Walsh wrote:
> 
> > My Imperium used an ID card-based system for transactions.  Cash still 
> > existed (in the form of coin, not paper money, thus making it much less 
> > convenient and encouraging use of the ID card and therefore 
> > traceability),...
> 
> Yeah, Joe.  Sounds a lot like modern day Canada.  We replaced our
> one-dollar bill with a coin back around 1987 and just replaced our
> two-dollar bill earlier this year.  The government's excuse was that coins
> can last over twenty years before needing to be replaced while the average
> life expectancy for paper money is much, much less.

In australia we HAVE traveller currency! All of our notes are made from a 
polymer which is clear then prointed on. This means security features 
like see-through windows makes it hard for forgers.

>----------------------------------------------------------------------------<
Darryl Adams                                       

dtadams@ar.com.au
 
"But as a Mistral employee once told me,
Your only as good as your fans"	        	TISM : Play Mistral for Me 


------------------------------

From: Darryl Adams <dtadams@ar.ar.com.au>
Date: Mon, 8 Jul 1996 17:29:30 +1000
Subject: Re: Hand Computers

On Sun, 7 Jul 1996, Joe Walsh wrote:

> 
> You really thought it out!  Sounds like a workable system.  Funny how 
> such minutia can grow in importance, eh?  I guess that's because such 
> small things add believability to the setting.
> 
> The sticking point of my ID-card/cashless concept was the lack of 
> subspace/faster-than-jump communications.  On a planetary basis, the idea 
> works well.  But in the Imperium, a lot of handwaving must be done.  I 
> still used it, though, because I invented it before I realized that 
> Traveller limited communications to the speed of Jump.  It was an 
> artifact of the campaign, so I had to keep it.  Besides, I liked it! :)

I have seen Greg Porter's vision on the cashless society (via his draft 
equipment chapter for T4). He has thoughtthis through, and his solutions 
are elegent. Transaction will now require (At TL12) data packets, with a 
huge network streamlining financial transactions.

> This is an aspect of Traveller I never explored, but which I wish I had: 
> local currencies and exchange rates.  I just made the Imperial Credit 
> the monetary standard for all member worlds.  Lots of missed 
> opportunities there.

Why should you bother. All transactions would be computer based, so that 
you will buy in YOUR currency, a bank will do the conversions and give 
the retailer THEIR Currency. It is a seamless system.


dtadams@ar.com.au
 
"But as a Mistral employee once told me,
Your only as good as your fans"	        	TISM : Play Mistral for Me 


------------------------------

From: jlindsay@direct.ca (James Lindsay)
Date: Mon, 08 Jul 1996 07:36:19 GMT
Subject: Re: Exactly what do EMPs affect?

On Sun, 7 Jul 1996 23:21:13 -0400 (EDT), Larry Hadley wrote:

> > What exactly do EMPs affect?  What components on a starship (commercial or
> > military) would be subject to their effects?  Would a defense against a
> 
>    Anything electronic, fiber-optic computers would be immune. (Thus their
> wide-spread use in military ships)

So what is it exactly about an electronic device that would make it
suseptible?  If it was related to silicon, even fibreoptic computers would
contain silicon in the transistors that make up the CPU and memory
circuits.  What's to prevent damage to things like dedicated jump drive
circuits, CG, sensors, and workstations?  I would think there is a lot more
aboard a space craft other than just the computer that would be suceptible
to an EMP.

------------------------------

From: John Macpherson <john35@wharton.upenn.edu>
Date: Mon, 8 Jul 1996 03:35:26 -0400 (EDT)
Subject: EMPs

jlindsay@direct.ca (James Lindsay) said:
>What exactly do EMPs affect?  What components on a starship (commercial or
>military) would be subject to their effects?  Would a defense against a
>certain level of EMP not be sufficient to defend against a much stronger
>pulse?  How well do EMPs propagate through vacuum?  Through an atmosphere
>(I thought an EMP was a product of *atmospheric ionization* during a
>nuclear explosion)?  Why is the sky blue?

	I'm not one of the list's resident physics people, I'm just an
economist, but since no one answered you the first time around I'll take a
crack at it. 

1)  Conductors
2)  Conductors (like your computer)
3)  Probably
4)  An EMP is short for Electro-Magnetic Pulse.  Light is 
electro-magnetic and it propagates just fine through a vacuum.
5)  An EMP is the product of charged particles moving very rapidly 
through a magnetic field.  One way to get this is to explode a nuke in 
the Earth's upper atmosphere.
6)  Just cuz.

Now anyone got any economics questions? :-)

- --Muir

------------------------------

From: shadow@krypton.rain.com (Leonard Erickson)
Date: Sun, 7 Jul 1996 16:58:57 PST
Subject: Re: Death of Literacy

In somewhere mysterious, traveller@MPGN.COM writes:

>> > during an interregnum such as the Long Night.
>               ^^^^^^^^^^^
>               A what??

Literally, "a period between reigns". It's more often used to describe
the time between the fall of a goverment and the rise of a new one.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

From: shadow@krypton.rain.com (Leonard Erickson)
Date: Sun, 7 Jul 1996 16:55:23 PST
Subject: Re: Death of Literacy

In somewhere mysterious you write:

> Good idea!  And another one:  Start a chain letter!  That way, the 
> populace would HAVE to learn how to read and write, or suffer the 
> consequences of "breaking the chain!" :)

You've discovered the terrible secret. 

All of it, the assassination, the cival war, even the virus...

It was all due to Strephon throwing out a chain letter that'd started
in the 20th century.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

From: shadow@krypton.rain.com (Leonard Erickson)
Date: Sun, 7 Jul 1996 17:10:07 PST
Subject: Re: Missiles (was Re: Traveller Small Craft/Fighters)

In somewhere mysterious you write:

> The old "how many megajoules does a wing-nut impart moving at 35
> klicks/sec", eh?

If it's a 10 gram wing-nut, it imparts 6.125 Mj. About the same as a
kilo and a half of TNT.

>   "Judge me by my size do you?  And where you should NOT, for the force is
                                      ^^^^^
                                           well
> my ally."

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

From: shadow@krypton.rain.com (Leonard Erickson)
Date: Sun, 7 Jul 1996 17:19:39 PST
Subject: Re: Miscellaneous thoughts

In somewhere mysterious you write:

> On Fri, 5 Jul 1996, Derek Stanley wrote:
>
>> Not really...  They talk about trillion's dying as a result of the 
>> Collapse but beyond that there's really no real mention of how many 
>> people died of primary, starships dropping out of the sky on your head, 
>> or secondary, sewage treatment plant packing it in garbage filling the 
>> streets and dysentary setting in, effects.
>> 
>> I guess it's kind of glossed over because, it's the past, and we're 
>> more interested in the future.  In fact the only place I've seen 
>
> Is it really supposed to be only in the past?  I haven't even finished 
> reading TNE /once/ let alone many times, nor have I read any of the other 
> published TNE materials.  Yet, it seems to me that such things would 
> still be occurring on worlds.  The characters may have to deal with some 
> worlds that are in the midst of a pneumonic plague or somesuch...
> Or is that truly something that is completely in the past?

It's probably still occuring. 

They may not have Plague. But there'll be something else, just as
nasty. 

>> In the middle ages, while it was convenient to have the kids around to 
>> till the feilds etc.  That kind of stuff was mostly a communal chore, 
>> kids were there to support you in your old age.  And the faster they were 
>> self suffincinet the more secure your own future was.
>
> Really!  I had no idea.  So, for instance, getting your kid apprenticed 
> to (for example) a cobbler would be seen as a good thing for the family, 
> even though it would take a pair of hands from the field?  I guess things 
> don't change too much after all.

Actually, it depends on the circumstances. Mainly on whether or not the
area has a subsistence level economy, and how far above subsistence it
is, if it's above it.

By definition, a subsistence level economy is one where you *cannot*
spare any labor from the task of producing food and shelter. There
won't be any cobblers or tailors. You'll go barefoot if the climate
allows, or you'll wear homemade shoes.


>
>
> -Joe
> _____________________________________________________________________________
> _
> Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
> ransom@iconnect.net  |  Classic Traveller Referee Since 1983
> Stuck in the '80s    |  Microsoft-Free and Loving It! :)
>
>
- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

From: shadow@krypton.rain.com (Leonard Erickson)
Date: Sun, 7 Jul 1996 17:38:47 PST
Subject: Re: Traveller-digest V1996 #190

In somewhere mysterious you write:

> James Lindsay wrote:
>> 
>> On Wed, 03 Jul 96 17:57:37 PST, Leonard Erickson wrote:
>> 
>>>As I recall, someone figured out that the Finnish 20 mm Lahti, and the
>>>Soviet 17mm ancestor of the SKS could both nail even troops in
>>>Battledress.
>
> The SKS???  I think you mean the PTRS.  The SKS is "Samozaryadni i 
> Karabin Simonova"  Loosely translated "Simonov's Carbine."  The PTRS is a 
> 14.5mm WWII vintage anti-tank rifle.  The PTRS is the predicessor of the 
> KPV.

The SKS action is scaled down from a WWII era anti-tank rifle, and I
could have sworn it was a 17mm job.

> It could penetrate light battle dress at TL12 but just and and 
> that'd be all the damage she'd do.
  
>>What about the Steyr AMR (Anti-Material Rifle)?  Weapon is 2m long, 20kg
>>empty, 1.2m barrel, 1,500m/sec muzzle velocity.  Ammunition is 15mm DS
>>5.5mm 36g flechette.  Effective range 1,500-2,000m.  40mm penetration at
>>800m!  Anybody willing to convert this little baby?
>
> Sure, I've got time on my hands I'll see what I can whip up.  ammo is 
> 5.5x15?  Not very big must be just the bullet, you got dimensions on the 
> case?  5.5x?  Perhaps I can work it back from 1,500 mps...

I think he's saying that the bullet is 15mm, but contains a 5.5mm
flechette. Remembere, he says "DS" that's "discarding sabot", so it's
essentially a 15 mm APFSDS round. 
- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

From: shadow@krypton.rain.com (Leonard Erickson)
Date: Sun, 7 Jul 1996 17:45:43 PST
Subject: Re: Deckplans

In somewhere mysterious you write:

>>DXF is a new one for me. Never heard of it.
>
> DXF is a simple fileformat for interchange of 3D models but it can also be
> used for 2D. Don't use DXF though as its only virtue is that most 3D apps
> can read it. When interchanging deckplans and everything elso that isn't
> primarily intended to be edited use Acrobat pdf format. It is viewable,
> printable, marginally editable (version 3.0) and best of all the viewer is
> free and available on all platforms.

Last time I looked, the DOS PDF reader was too big to run on an XT or
low end 286 system like this one. I have *no* XMS (and no way to add
it). I can add EMS if I ever track down a board that'll fit. And I have
an "enhanced CGA" video.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

From: shadow@krypton.rain.com (Leonard Erickson)
Date: Sun, 7 Jul 1996 23:09:39 PST
Subject: Re: various topics

In somewhere mysterious you write:

> On Sat, 6 Jul 1996, Mark Urbin wrote:
>
>> Joe writes:
>> shadow@krypton.rain.com (Leonard Erickson) write:
>>>I expect that there'd be some intense rivalry between the two halves
>>>of the Navy. Both would look down on the other side.
>>   Of course.  The local patrol units would see themselves as doing
>> "The Real Work", protecting the citizens.  They would probably see
>> more action than a 'Ship of the Line', except during war.
>>   The Captital Ship units would view the 'coastal' units as 'kids
>> playing around in toy boats.'
>
> Also, I haven't seen much animosity between the two services from the
> people I know in them.  The Navy and the Coast Guard simply perform
> different functions, and that's how all the people I've talked to see it
> (I'm researching both, with the intent of joining one or the other).

I'm taking this partly from things like the way "battleship admirals"
felt about carriers, and the way the rest of the Air Force feels about
the ground atytack support squadrons (ie the guys who provide air
support to ground units). In case you didn't know, most of the AF would
just as soon get rid of these guys or at leasat stick them in planes
that can shoot down other planes, or do bombing runs. The Gulf War got
the Warthog drivers a repreive. The AF *was* going to phase it out for
something "sexier" (but not nearly as good in a ground support role).
The Warthog drivers don't think much of the rest of the AF. 


- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

From: "Jonas Karlsson" <Jonas.Karlsson@Mail.Bostaden.Umea.SE>
Date: Mon, 8 Jul 1996 13:34:53 +1
Subject: Myomer Was: Re: Hand Computers

> From: Joe Walsh <ransom@connect.iconnect.net>
> On Sun, 7 Jul 1996, Derek Stanley wrote:
> > Joe Walsh wrote:
> > > >    Myomers. Electricity makes them contract just like muscles.
> > Myomer's were the basic technological unit that made Battle Mech's 
> > possible in Mechwarrior.  I don't beleive that they really exist, they 
> > may though.
> Is myomer now a well-known term throughout sci-fi fandom, or is it only 
> used in MechWarrior stuff?  If the former, it'd be OK for use with 
> Traveller, but if the latter...

Well, sort of. A quick MetaCrawler search on Myomer came up with the 
following (along with lots of BattleTech stuff, but I ignored that. Actually, I 
also got a hit on a 'female problem', but I assume that wasn't 
relevant either. ;-)

    http://www.st.nepean.uws.edu.au/users/rocky/btech/articles/nitinol.htm

A search on Nitinol turned up 47 hits. Most about robotics and shape 
memory. So, I think I can say, that, yes, myomer exists. Sort of. ;-)

And if you want to buy some, I'm sure the guys below will only be too 
happy to send it to you. ;-)

http://www.robotstore.com/nitinol_sup.html

/Jonas

------------------------------

End of Traveller-digest V1996 #222
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